Episode #70 The Right Choice: Virtual Reality Puts War at the Front Door with Christopher Nicholas

Episode #70 The Right Choice: Virtual Reality Puts War at the Front Door with Christopher Nicholas

The sound of gunfire approaches. You don’t know if your family should run or hide. Making the right choice can mean life or death. A new immersive virtual reality movie called The Right Choice puts users next to a Syrian family trapped in urban warfare. The film, a collaboration between ICRC, Google’s Daydream Impact Project and the creative agency Don’t Panic London, uses a simulated experience to help people understand urban warfare and its impact on real lives. In this episode of Intercross the Podcast, we speak with ICRC's Audiovisual Producer and project manager of The Right Choice about how virtual reality is helping tell the story of urban warfare.

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Episode #45 The Rules of War and Video Games Part 3

Episode #45 The Rules of War and Video Games Part 3

In this episode of Intercross the Podcast, the last of a three part conversation in our cultural series, we are joined Christian Rouffaer, ICRC's head of virtual reality unit based in Bangkok.  We chat about his role, why ICRC has decided to invest in virtual reality and how the organization is harnessing the power of video games to reach audiences in new and creative ways. We also talk about how VR technology works in the humanitarian space and how his time in contexts like Afghanistan, Yemen and South Sudan have shaped and colored his current work. Hosted by Niki Clark.

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Episode #42 The Rules of War and Video Games Part 2

Episode #42 The Rules of War and Video Games Part 2

In this episode of Intercross the Podcast, the second of a three part conversation in our cultural series, we are joined again by Wes Rist, Deputy Executive Director of the American Society of International Law and Joe Gibson, Program Officer for International Humanitarian Law at the American Red Cross. This time, we discuss how the influence of video games. Nearly 2/3rds of American households have video game consoles, meaning audiences are being exposed to games in much greater concentration and in increasingly different ways. How does that translate to shaping public perceptions? We also chat about how video games are being utilized in humanitarian partnerships, military trainings and more. Hosted by Niki Clark.

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Episode #41 The Rules of War and Video Games

Episode #41 The Rules of War and Video Games

In this episode of Intercross the Podcast, our first of 2018, we are excited to add another iteration to our cultural series, where we explore the intersection of culture and conflict. In this episode, the first of a three part series, we sit down with Wes Rist, Deputy Executive Director of the American Society of International Lawand Joe Gibson, Program Officer for International Humanitarian Law at the American Red Cross. Since 2012, ICRC has worked closely with the game developer Bohemia Interactive, who produces the award-winning Arma series of video games, to explore new ways to spread messages about international humanitarian law. In this first conversation, we talk about how a public relations hiccup resulted in a dynamic partnership and opportunity to talk about the rules of war to completely new audiences. We also discuss how including more realistic portrayals of armed conflict in video games can contribute to the user experience without taking away any of the fun. In the second episode, we are joined again by Wes and Joe to discuss how video games shape public perceptions and in the third episode, the head of the ICRC's Virtual Reality unit based in Bangkok will discuss how ICRC is harnessing the power of video games to reach audiences in new and creative ways. Hosted by Niki Clark.

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